![]() ![]() It would even break parts of the Unity GUI rendering for me, so this feels like a driver bug. The Marmoset mobile shaders don't use fullforwardshadows so this should not be much of a problem but if you see super glitchy rendering this is what's likely causing it. The fullforwardshadows pragma causes iOS shaders to explode when multiple shadow-casting lights are in the scene. Work-around: Give your camera a Skybox rendering component instead of using the Render Settings Skybox Material slot for now. It also changes the shadow bias significantly in the editor viewport but not in play mode? This bug is from the moon and I await the Unity team's take on it. ![]() Just a heads up, Unity 4.2 users have reported some deferred rendering bugs:ĭeferred rendering + linear colorspace + a skybox (even a Unity one) messes with point and spotlights.
0 Comments
Leave a Reply. |